BezierView using WebGL
My lab (SurfLab) manages a program called BezierView which is used for rendering different kinds of Bezier surfaces (triangular, tensor-product, rational, etc.). BezierView has not been updated for a few years, so me and a few other colleagues decided to update the program using WebGL instead.
Now instead of downloading BezierView to your own computer and running a .exe file, you can just run it online through a webpage. You can find the still-being-updated version here. For now you can view tensor-product, triangular and rational patches along with polyhedra. It is being currently updated to include a better interface and to have support for all types.
BezierView was developed using the excellent Three.js library. I highly recommend using it if you are developing a WebGL application.
The source code is available on GitHub.
You can find BezierView here.
My Google Chrome extension – “Comment Save”
(UPDATE December 29th, 2012: Comment Save is now on version 0.6.x, and has support for filters (black and whitelist), timed deletion, Disqus/LiveFyre support, Google+, etc.)
Though I focus mostly on computer graphics, I also have an (amateurish) interest in web-design and web-programming.
Late last year a friend of mine brought to my attention a problem he encountered: he wrote a bunch of text in a textbox and when he clicked submit the server responded with an error. He had lost all he wrote which was frustrating. I thought it would be useful to have an extension which records everything you type in one of those boxes so you can recover it if you lose it.
Another friend suggested it would be nice if the extension kept a history of all your posts (if you are one of those people who comment across many sites a lot). And so I came up with “Comment Save” (which has roughly 500 users as I type this).I’ll let the description describe it:
If you have any feature requests for the extension please let me know. Some features I have thought about adding include:
Any other suggestions would be welcome!