Tips/tricks related to Computer Graphics, GPUs and other programming

Posts tagged ‘pyopencl’

Evaluating Bicubic Bézier Surfaces using (Py)OpenCL

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GitHub Repository here
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I’ve been meaning to get into OpenCL for a while, so I thought I would write a simple program which would evaluate Bicubic Bezier patches (surfaces) in parallel.
I also wanted to program in Python more, so I decided to use PyOpenCL. You can find more info about the OpenCL implementation in Python from the link.

I am not going to go over what a Bezier patch is and how it can be evaluated. There is a straightforward equation for evaluating one which I will be showing later on, but for more info about Bezier patches you can find other info online.

Let’s begin.

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